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Wolfenstein 3D & Blake S… Gold (Companion Edition)
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Text File
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1992-05-20
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835b
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26 lines
Wolfenstein Mission 1 maps
--------------------------
by David Lummis
Compuserve: 70042,73
Each file contains a map for one level. The maps are drawn using ASCII
text characters.
The WOLF1A*.* maps show walls, doors, enemies, and important objects.
The WOLF1B*.* maps show just the walls and doors.
Enemies are shown using a numbering system (1, 3, 4) which indicates at which
skill level they first appear. The four skill levels are: 1=baby, 2=easy,
3=normal, 4=hard.
1 means the enemy will exist at all skill levels.
3 means the enemy will only exist if you choose the "normal" or "hard"
skill level.
4 means the enemy will only exist if you choose the "hard" skill level.